Low-Level Design Course
Master Low-Level Design — OOP, SOLID, UML, design patterns, and real interview problems using Java 21.
Enterprise learning path
Module 1 · LLD Fundamentals
- 1Introduction to Low-Level DesignNext up
Welcome to Low-Level Design (LLD) on TechLearningPRO — a hands-on course for engineers preparing for object-oriented design interviews and building maintainable Java systems.
- 2HLD vs LLD
High-Level Design (HLD) answers what the system is made of at scale: services, databases, caches, queues, and how they talk across a network.
- 3Software Design Process
A repeatable design process prevents panic in timed interviews and reduces rework in production.
- 4Functional vs Non-Functional Requirements
Functional requirements describe what the system must do: park a car, issue a ticket, transfer money.
Module 2 · Object-Oriented Design
- 5Classes and Objects
Object-oriented design organizes software around classes (templates) and objects (runtime instances).
- 6Encapsulation
Encapsulation hides internal representation and exposes a controlled interface.
- 7Abstraction
Abstraction focuses on essential behavior while hiding irrelevant detail.
- 8Inheritance
Inheritance models is-a relationships: SavingsAccount is an Account, Truck is a Vehicle.
- 9Polymorphism
Polymorphism lets one interface invoke different behaviors depending on runtime type.
- 10Composition vs Inheritance
Composition builds objects by combining other objects (has-a).
Module 3 · SOLID Principles
- 11Single Responsibility Principle
The Single Responsibility Principle (SRP) states a class should have one reason to change — one axis of responsibility.
- 12Open Closed Principle
The Open/Closed Principle (OCP) says software entities should be open for extension but closed for modification.
- 13Liskov Substitution Principle
The Liskov Substitution Principle (LSP) requires subtypes to behave as expected wherever the base type appears.
- 14Interface Segregation Principle
The Interface Segregation Principle (ISP) says clients should not depend on methods they do not use.
- 15Dependency Inversion Principle
The Dependency Inversion Principle (DIP) says high-level modules should not depend on low-level modules; both depend on abstractions.
Module 4 · UML Basics
- 16Introduction to UML
Unified Modeling Language (UML) is the standard notation for sketching object-oriented designs.
- 17Class Diagrams
A class diagram shows types, fields, methods, and relationships — the static blueprint of your LLD.
- 18Sequence Diagrams
Sequence diagrams show object interactions over time — the perfect follow-up after a class diagram when the interviewer says 'walk me through parking a car.' Vertical lifelines…
- 19Activity Diagrams
Activity diagrams model workflows with decisions, forks, and parallel steps — useful when business logic branches heavily: ATM menu, order fulfillment, game turn sequence.
- 20State Diagrams
State diagrams (state machines) model object lifecycle: ticket valid → paid → used; elevator idle → moving → door open.
Module 5 · Design Patterns Essentials
- 21Singleton Pattern
The Singleton pattern ensures a class has one instance and provides global access — common for configuration registries, in-memory id generators, or connection pool facades in s…
- 22Factory Pattern
Factory patterns encapsulate object creation — hiding whether you construct Car, Truck, or future Scooter.
- 23Builder Pattern
The Builder pattern constructs complex objects step by step — ideal when many optional fields, validation rules, or immutable products make telescoping constructors unreadable.
- 24Strategy Pattern
The Strategy pattern defines a family of algorithms, encapsulates each, and makes them interchangeable.
- 25Observer Pattern
The Observer pattern defines one-to-many dependency: when subject state changes, observers update automatically.
- 26Adapter Pattern
The Adapter pattern converts one interface into another clients expect — integrating legacy payment SDK, third-party map API, or old printer driver without rewriting your domain…
Module 6 · Clean Code & Best Practices
- 27DRY Principle
Don't Repeat Yourself (DRY) means every piece of knowledge should have a single authoritative representation.
- 28KISS Principle
Keep It Simple, Stupid (KISS) urges the simplest design that satisfies requirements.
- 29YAGNI Principle
You Aren't Gonna Need It (YAGNI) says implement only what requirements demand today — not speculative features 'we might need multi-currency someday' without evidence.
- 30Coupling and Cohesion
Cohesion measures how closely class elements relate; coupling measures dependency between classes.
Module 7 · Real-world LLD Problems
- 31Parking Lot System
The parking lot is the most common LLD interview question.
- 32Library Management System
Library management LLD covers books, members, loans, reservations, and fines — classic entity-relationship modeling with behavior.
- 33ATM Machine Design
ATM LLD models card authentication, PIN validation, cash dispensing, balance inquiry, and transaction logging — often coordinated with a remote BankHost abstraction.
- 34Elevator System
Elevator LLD challenges scheduling, state management, and request queues — internal requests (inside cabin) vs external (floor up/down).
- 35Movie Ticket Booking
Movie ticket booking LLD involves shows, seats, concurrent locking, payments, and confirmations — similar to BookMyShow.
- 36Cab Booking System
Cab booking (Uber/Ola style) LLD covers riders, drivers, trips, location matching, fare calculation, and trip state — usually scoped to one city and in-process matching for inte…
- 37Splitwise Design
Splitwise LLD models groups, expenses, split strategies (equal, exact, percentage), and simplified balances between members — who owes whom.
- 38Snake and Ladder Game
Snake and Ladder is a compact LLD problem testing game board modeling, player movement, jump rules, win detection, and turn management — common as a lighter interview or warm-up.
Module 8 · Interview Preparation
- 39LLD Interview Strategy
A structured LLD interview strategy maximizes signal in forty-five to sixty minutes.
- 40Common Interview Questions
Searchable LLD interview question bank — OOP, SOLID, UML, design patterns, parking lot, ATM, elevator, and interview strategy.
- 41LLD Design Exercise
This design exercise walks through a timed LLD session for an online auction system — bidders, items, bids, timers, and winner notification.
- 42Final Project & Course Summary
Congratulations on completing Low-Level Design on TechLearningPRO.